State of the Game
State of the Game, #4
In this week's *very* late State of the Game, we cover lobby improvements, moderation features, player teams, and a big networking change.
Game developer and whatnot
State of the Game
In this week's *very* late State of the Game, we cover lobby improvements, moderation features, player teams, and a big networking change.
State of the Game
In this (late!) edition of State of the Game, we cover the improvements made to the Modular Vehicle Part System.
State of the Game
In this week's State of the Game, we go over Bus Game's freshly overhauled inventory system.
State of the Game
In this first edition of State of the Game, we go over what's already in Bus Game, what has yet to be implemented, and what's actively being worked on.
General News
This is the MKG Development Log, a space for discussing indie game development - including our projects, technical hurdles and how to solve them, and more. To learn more about the Devlog and what to expect, check out the About page. Our first State of the Game post should be